Since January, I have been working in UDK (Unreal Engine 3) creating an experiential level that simulates how an individual on the Autism spectrum experiences the world. I built this level and most of the assets inside it (The sky is Unreal's default mesh with a modified material and the base person mesh was created using Makehuman, an open-source tool for expediting the creation of character models) within this time frame. Planning took place during December and some of January.
Wednesday, April 23, 2014
Sunday, April 20, 2014
Prototype Level - Early Screenshots
These are some early screenshots from the level I am currently working on. All assets except for some textures and the sky mesh were created by me.
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