Wednesday, April 23, 2014

Prototype Level - Autistic Experience

Since January, I have been working in UDK (Unreal Engine 3) creating an experiential level that simulates how an individual on the Autism spectrum experiences the world. I built this level and most of the assets inside it (The sky is Unreal's default mesh with a modified material and the base person mesh was created using Makehuman, an open-source tool for expediting the creation of character models) within this time frame. Planning took place during December and some of January.

Sunday, April 20, 2014

Prototype Level - Early Screenshots

These are some early screenshots from the level I am currently working on. All assets except for some textures and the sky mesh were created by me.