Sunday, November 24, 2013

Candle Decoration

In the current project I'm working on, We have a darkened room we want the players to explore with a lantern, eventually ending their exploration in a specific location, triggering a Kismet/Matinee sequence. Instead of having the player fumbling around until they find the trigger volume, I suggested we include a smaller light source into the area to push players in the right direction. I decided to use a lower-poly mesh with baked normals.

I began by sculpting a cube into a cylinder in Mudbox, then adding detail until I had the desired look.

Thursday, November 21, 2013

Miscellaneous meshes




Three meshes used to create a garden area in a current student project.
I created the lighting, BSP, and implemented the fog.
A boulder I created for the same environment as the cave. Created in Mudbox with baked normals.

Cave Set



A set of modular cave pieces. Originally created on a cube in Mudbox, then separated and with baked-on normals. The floor and ceiling of the cave were done the same way, but on a different mesh in Mudbox.

Fence Mesh

A series of fence meshes that I created for a current school project, including a gate