In the current project I'm working on, We have a darkened room we want the players to explore with a lantern, eventually ending their exploration in a specific location, triggering a Kismet/Matinee sequence. Instead of having the player fumbling around until they find the trigger volume, I suggested we include a smaller light source into the area to push players in the right direction. I decided to use a lower-poly mesh with baked normals.
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I began by sculpting a cube into a cylinder in Mudbox, then adding detail until I had the desired look. |
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End result |
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I brought the model into Maya, reduced it down, and created diffuse, normal, and displacement maps based off od the highest poly mesh. |
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2882 Tris |
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428 Tris |
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The two candles side-by-side. The candles, lighting, BSP, and flame emitter were made by me. |
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