Three meshes used to create a garden area in a current student project. I created the lighting, BSP, and implemented the fog. |
A boulder I created for the same environment as the cave. Created in Mudbox with baked normals. |
How the boulders look in the environment. I created the skeleton in the background. I also helped to create the lighting in this area, I also implemented the fog. |
A current work in progress mesh that was put on hold. |
A simple set of string lights. |
A low-poly hanging lamp. |
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