Thursday, November 21, 2013

Miscellaneous meshes




Three meshes used to create a garden area in a current student project.
I created the lighting, BSP, and implemented the fog.
A boulder I created for the same environment as the cave. Created in Mudbox with baked normals.

How the boulders look in the environment.
I created the skeleton in the background. I also helped to create the lighting in this area, I also implemented the fog.


A current work in progress mesh that was put on hold.



A simple set of string lights.

A low-poly hanging lamp.

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